![]() The COMBAT is quite poor, there's a certain variety of weapons, yes, but very few feel any unique, and even fewer feel fun to use. It will never make you feel sad, happy, furious, nostalgic. Also, it seems like the game forgets about the existance of feelings in the players. Hell, it's a game set in a wild colony lost in space, I can't understand why they just didn't throw some more spectacle in it. Nothing blows up, no cinematics, nothing. There's no action beyond combat in the game. It's not just the lack of attractiveness of what you're told to do, it's the low levels of greatness in what happens in the missions. Eventually I ended up thinking that perhaps the good stuff was in the Main Quests, but no, they are barely any distinguishable from the Secondary ones. Mission after mission I kept exhausting every dialogue option hoping to stomp on something special. Every mission, no matter how pointless, features one or two NPCs with endless dialogue which, would be good if they ever told you anything interesting, original or unique. The DIALOGUE is extense, yes, but to me it was made with more quantity than quality in mind. ADA seems so interesting at first but then it's just like the writers forgot about her. The amount of NPCs that feel unique and interesting can be counted with one hand. Your decisions are mostly A or B all the time, and they never have a noticeable impact in the world. All the missions feel so simple, like they're straight corridors for you to follow without any difficulty, with a great lack of originality in the quest designing, and this applies both to the Main and Secondary Quests. Let's begin with the STORY: The idea and the theme have a lot of potential on paper, however they feel so badly carried out. All the missions feel so Before buying, everything seemed so attractive, specially because it was supposed to be made by the same guys who created Fallout New Vegas, and with a similar structure, it sounded like nothing could fail. Before buying, everything seemed so attractive, specially because it was supposed to be made by the same guys who created Fallout New Vegas, and with a similar structure, it sounded like nothing could fail.
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